Unhallowed

Written By:

Brief: A cavern was discovered after a merchant was taken from the town square by a creature with a bloody face. The Eye Slitters live in a large cavern a short distance from the city of Vindale. These creatures cannot see, they are completely blind and live solely by sound. If you disturb them they will attack with unrelenting fury. If you are quiet and don’t make a Sound they will ignore your presence. The merchant is laying in the corner of a cavern opening bloody and hurt with a withered leg, forcing someone to help carry him and not be able to fight. The encounter can be defeated VERY carefully with stealth and getting the Merchant and his chest out OR they can trigger the Eye Slitters and risk fighting them all. The lighting will be very Low in the cave and the Eye Slitters will be roaming the Cavern looking for intruders.

Number of Cast Members: 1

Treasure: , ( Description: Duration: Effects: )

Scenes:

    In Game: Out of Game: Flee Point:

Unhallowed

Written by: Chris Colland Reviewed by: [Name]

Brief: A cavern was discovered after a merchant was taken from the town square by a creature with a bloody face.

Requirements: Anytime Saturday Afternoon or Night

Synopsis: The Eye Slitters live in a large cavern a short distance from the city of Vindale. These creatures cannot see, they are completely blind and live solely by sound. If you disturb them they will attack with unrelenting fury. If you are quiet and don’t make a Sound they will ignore your presence.

Outcomes: (1) The PCs rescue the Merchant and escape the Eye Slitters, they will get more treasure if they fight them but it is optional.

(2) The PCs trigger the Eye Slitters and risk the merchant getting killed and loosing the majority of the Treasure. If the Merchant dies, then the PCs only get what treasure they get from the Eye Slitters

Rumors: “The seasonal wildlife of Vindale has begun to stir… Fast moving shadows and glowing eyes have become common sightings outside the city walls now…”

Hook: Vindale Guard comes to town with information on “A merchant has been taken from the town square by a creature with a bloody face And fled into the wood to a cave. The entrance is marked in blood writing.

Number of Cast Members: 9

Roles: Vindale Guard Alyn (M)/Serith (F), Inna Bind (Merchant), Eye Slitters x7

Props: Guard Clothing, Merchant Clothing, Green Tabard /w Black Bleed Eyes (or Blindfold with Blood from eyes)

Tags and Treasure: Coins, Components, Production, Cantrip Pages

Scene 1: (OOG) Mod Shack (IG) Cave in Vindale Forest

Flee Point: Mod Shack Door (NPCs will not leave Cave)

Non-Standard Effects: None

Rules Clarifications: None

Craftsman Information: None

Transformations: None

Running Notes: This module is a stealth module with the potential to become very deadly and chaotic at moment’s notice. The merchant is laying in the corner of a cavern opening bloody and hurt with a withered leg, forcing someone to help carry him and not be able to fight. The encounter can be defeated VERY carefully with stealth and getting the Merchant and his chest out OR they can trigger the Eye Slitters and risk fighting them all. The lighting will be very Low in the cave and the Eye Slitters will be roaming the Cavern looking for intruders.

**
**

Alryn (M) or Serith (F) (Vindale Guard)

A local town guard in Vindale. Your loyalty is to the protection of Vindale and its citizens. You don’t know as much as people think about the happenings of Vindale; but that is for the best for your job and their safety.

Descriptive Phrase: Properly Repped

Body: 50 (30 Armor)

Defenses: Dodge x1, Resist Poison x3, Resist Sleep x3, Resist Charm x3, Resist Physical x1

Magic: Cure Light Wounds at Will, Illumination at Will

Weapons: Sword

Damage: 10 Silver

Abilities: Slay/Parry x2, Physical Refit x1, Read/Write, First Aid, Healing Arts

Transform: None

Killing Blow Active: Only Monsters

Motivations: Protection of Vindale and its Citizens

Inna Bind, Captured Merchant

A seedy merchant but very sharp and good at what they do. You have made deals of the darkest kind in your time but in the last few years you have been cleaning up your act. Just when you think Karma wouldn’t find you again it has put you in a life-or-death scenario with the outcome in the hands of adventurers. At your heart you are a total coward, but you cannot let anyone see this, you will offer everything you have for your miserable life.

Descriptive Phrase: Properly Repped /w Black mark on Neck

Body: 30

Defenses: Dodge x1, Resist Poison x3, Resist Sleep x3, Resist Charm x3

Magic: 4/3/2/1 Celestial for Scrolls

Weapons: Dagger

Damage: 5 Silver

Abilities: Read/Write, First Aid, Healing Arts, Alchemy x10

Transform: None

Killing Blow Active: No

Motivations: Make as much profit while never regretting a thing

- Beg and offer deals for your life. You DO NOT want to die

- If you are KILLED on the module your treasure is lost and the PCs get what they get from fighting their way out.

- If you survive the cave, you will give the PCs a nice treasure reward for saving your life. They can absolutely kill you after the treasure is exchanged if they don’t feel it is worthy enough.

- The Black Mark on your Neck is a symbol of Death that you haven’t noticed because you have been marked to Die. You have 9 black stones in your draw back so this is it and your time is almost up!

Eye Slitter

You are a creature who fears the light as much as Vampires but for different reasons. You live in total darkness; your sight is completely gone but you have ears that would make a Hawk jealous. Loud noises send you into a rage that is only quelled with blood.

Descriptive Phrase: deformed hairless humanoid with eyes slit out”

Body: 80

Defenses: Immune Command/Charm, Noise or Explosive Trap is a Death Spell to you

Magic: Physical Strike Confine x3, Physical Strike Bind x3, Physical Strike Silence x3, Physical Strike Pin x3

Weapons: Claws

Damage: 15 Normal Bind

Abilities: See Special Ability

Transform: None

Killing Blow Active: Yes, If it isn’t an Eye Slitter it dies

Motivations: Live in the dark, die in the dark. Kill anything that doesn’t belong in the dark.

SPECIAL ABILITY:

- Eye Slitters will “Slit Eyes” on a 3 count when they kill a victim. Eyes Slit effect can be removed with a Restore Limb spell

- May Renew skills when successfully killing blows a target in cave after “Slit Eyes” has been used

- May cast Regenerate on self at will in cave

- You WILL NOT leave the cave unless it is pitch black outside

- Loud Noises are IMMENSE pain to you, if yelling happens shriek at them, if a door is slammed yell in pain. You cannot speak otherwise.

- If someone sets off a Noise or Explosive Trap you will scream and die instantly!!!!!