A Plague Is Born

Written By: Brittney Perry, Chris Colland

Reviewed By: Scott Bennett

Plotline: Contagion

Brief: Infection consumes Sam the wandering Begger and unleashes a horde of Giant Rats upon the Half Pony Inn.

Requirements:

  • Run on Saturday Early Afternoon
  • A Wandering Plague ran
  • Synopsis:

    Oh Aom brings a note to the friends of Sam Nekruv. The note begs for them to come to the Half Pony Inn at once because his coughing is has gotten much worse.

    Once the adventurers show up at the Inn. Velray Fisttoe, the innkeeper admits to letting a sick man stay in their storehouse for free because they felt bad for him. They will say that the storehouse is unlocked if the adventurers wish to go back there and they are free to do so. There are patrons in the Inn playing cards.

    In the Storehouse, the adventurers are greeted by Sam who is in back of the storehouse and coughing worse than was in town (NPCs for the Dire Rats are outside the side door). Sam begs for them to not get too close. He request that the players take down a letter to be delivered to his estranged Daughter Ruth, “Dear Ruth. I have not been the best (cough) father. But I want(cough) you (cough) (cough)”. He then erupts in a fit of coughing. As he continuously coughs, a green smoke bomb is set off in front of him. Once the smoke is heavy enough, npcs enter though back door hidden by the smoke. Sam collapses inside his robes with a shriek of pain, and Dire Chaos Rats emerge (ONE I EXPLODE FROM THE CORPSE… in unison) (Sound Effect- Rat squeaks after emerge)

    The Rats goal is to exit the storehouse and infect the nearby people. They will take an erratic but steady route to the door, will attack if blocked or hindered, and exit. The NPCs are to go around the building, go out of game, and re-enter from the back door. They need to gather at the robe pile for everyone to respawn. They are to wait until all the NPCs are back at the robes and then count again (ONE I EXPLODE FROM THE CORPSE… in unison) Continue until there have approximately 30 spawns. The mod marshal needs to keep a rough count of how may rats escape. If more than 15 rats escape, the module “The Plague is Upon You” can be ran.

    Infection- is done just as a Killing Blow, with a count of “I infect you 1, I infect you 2, I infect you 3.”

    Outcomes:

    1. Sam explodes into Dire Chaos Rats, unleashing a plague upon the land.

    Number of Cast Members: all

    Roles: Oh Aom, Sam Nekrov, Velray Fisttoe, Fiey Mim, Colgelga Hillgem, Dolthrum Coldheart, Dire Chaos Rat (approx 30 spawns) Dire Chaos Rats , Dolthrun Coldheart , Oh Aom , Sam Nekrov , Velray Fisttow- Owner and proprietor of the Half Pony Inn

    Misc: , , Adsf

    Props: green smoke bomb, smoke machine, fog juice, note from Sam Nekruv, Letter from Vindale City (Alternate),speaker, Sound Effect- Rats squeaking, Half Pony Inn Sign, Congratulations, you're Infected! cards, Letter from Sam Nekrov, Phlegm container (optional)

    Makeup: Sam- pale face with dark eye bruises Rats- Rat mask with green markings, black tabard with green sash, blackout with green face markings, pale, heavy eye bruises, For A Plague Revealed- Green lotus prosthetic

    Costuming: black rat mask, black tabard with green sash, Townsperson, heavy cloaks

    Treasure: 1 gold per rat plus whatever the PCs gave Sam in A Wandering Plague (robe must be searched to retrieve)

    Hook: Oh Aom comes to town with a letter from Sam Nekruv (Alternate- A letter is delivered to the PCs asking them to take care of Sam one way or another)

    Scenes:

      In Game: The Half Pony Inn and/or the storehouse of the Half Pony Inn Out of Game: Mod Shack, dimly lit, full of smoke from both the patron's pipes and a faulty fireplace, and smelling sour. Flee Point: None
      In Game: The Storehouse of the Half Pony Inn. It is very hazy. The smell of infection is apparent to all that can smell the haze (i.e, you smell the fog, you smell the infection). If there happens to be a Scavenger in the group, they will be driven from the area by the smell of infection. Out of Game: Mod Shack, dimly lit, Crates and boxes, Fog Machine fog. Flee Point: None

    Craftsman Information: Scavenger- The smell of infection is heavy in the air. It almost drives you from the room. (the infection is represented by the hazy smoke.)

    Smoke: Turn off all smoke detectors. leave to turn them back on. Turn them back on after all the smoke has cleared for the module. Ask if anyone has issues with smoke. If they do do not use the smoke. Ask this at opening ceremonies if the event is small or ask on he way to the module if the event is larger.

    (ALTERNATE IF NO ONE BEFRIENDS SAM IN A WANDERING PLAGUE- A letter is delivered to the adventurers from the city of Vindale, requesting the adventurers look into a beggar in the warehouse district that was seen wandering around town. They are asked to investigate the beggar and see if a cure for his sickness can be found, or “another alternative sought if no cure is found”.