Current Writeups

Vampire shit is going down

Top Secret

/top_secret.png

If you are PCing this event TURN BACK NOW!


Current Work

Click to expand current outstanding work

Time Until Event

Modules must be reviewed 2 Weeks (14 days) before the event

NPC Counts

We are following these steps NPC Recruiting Tips. We are tracking the NPC’s in this list. Current count is Staff: 8 Yes: 7 Maybe: 9 No: 10 . Remember to go over the details of Camp Sequanotawith them.

For each Full time NPC on Friday we will need at least one module written and for Saturday we will need at least 4 modules written.

Plotline Overview

Contagion

Corpseflower

Hoylean

Soulless Existence

Modules To Run

39 Modules to run

Module Export

The modules below are in the order that we intend to run them in but plans will change and we will adapt.

Indicates that the module needs to be reviewed

Indicates that the role cards are not attached to the module

if there is not a writeup the module is not happening! Please turn in your writeups!

Friday Night

8 Modules to run

Into the Everblack Players arrive and are given Blackthorne’s Guide to Surviving Vindale by Roger Blackthron

Army of the Night Adventuers are attacked by waves of bats and wolves.

Seven Souls The vindale nobility introduces itself.

Full Dark, No Stars A band of Hoyleans Warriors come to town demanding “The Sacrifice of Light” be completed before dawn or there will be a terrible anomaly released upon Vindale.

What a Horrible Night to Have a Curse

Everything Went Black A letter leads adventurers into a trap in a barn where they are attacked by attercob assassins.

Cursed to Die Solen Oakblood seeks help in ending his vampyric life.

Shadow of Eternal Sin A small catacomb for a family's children who were known to have died from a plague in Vindale many years ago.

Saturday Morning

4 Modules to run

A Bloody Good Deal The les Sangsues Abyssale passes through town, singing his own praises and trying to sell his dubious wares.

A Wandering Plague Sam Nekruv, a wandering beggar, passes through Vindale in search of charity.

Lie to My Face Merchants sell components and other unusual wares.

Sunless Empire A scout reports an indestructible altar in the forest with 7 slots for what look to be small statues to be placed.

Saturday Early Afternoon

6 Modules to run

A Plague Is Born Infection consumes Sam the wandering Begger and unleashes a horde of Giant Rats upon the Half Pony Inn.

A Plague at the Inn When the adventurers leave the storehouse in A Plague is Born, they can hear screams coming from the inn next door. They can choose to investigate or not.

Death Magick for Adepts

Drown Me in Blood A creature known as The Hate Beast has been seen stalking through the forest. This creature is driven by nothing more than hatred and malice. He feeds on your Hate and gives it back sevenfold

Oops, More Blood The les Sangsues Abyssale get help with his Blood tainted vines that he used to make the wine for the town.

Sanity Hits a Perfect Zero A sealed chest has been discovered in an abandoned building near Vindale, but no one can figure out the lock on it.

Saturday Early Evening

1 Modules to run

A Plague Revealed Several people are seen near/in the tavern. They all have a green pox on their face and hands. They are all of differing races, backgrounds, and jobs. But they all one thing in common, they all drank from the spring in town.

Saturday Night

3 Modules to run

Cold Dead Summer Cassius, a vampire leads the adventurers to a trap under the pretense of finding missing children.

Hourglass Inside of the clocktower is an agent outside of time the Golems are hunting.

It's a Plague, My Deer A black deer with glowing purple antlers has been spotted near the town. It acts like it wants someone to follow it. When followed, the deer leads them right to the source of the plague.

Reaction

4 Modules to run

Players resist arrest when framed for the murder of the Crinamorte Vampire Clan. I Am the Law

Players decide to travel to retrieve the Copper Key from the keeping of the lord of nightmare. Keyway Players go to the nightmare realm to retrieve the Copper Key.

Oops More Blood ran We'll Beat'em Bloody From the blood magic wine, to the affected roots, to selling them junk wares, the adventurers have a bone to pick with les Sangsues Abyssale. They can track him down in his house at his vineyard.

PC or NPC drinks from the well in town Well Worth the Risk The well in town has been enchanted. Drinking from it gives healing properties but also can cause you to turn into a rat swarm.

Tavern Setup

1 Modules to run

Blood in the Wine A new drink is set up in the tavern.

Randoms

2 Modules to run

Orc Scouting Pary Bloody Fist Scouts attempt to gather inteligence.

The Plague Is Upon You The escaped rats from "A Plague is Born" the attack the town and try to infect people.

NO SCHEDULE!!

10 Modules to run

Please add a schedule to your modules

-- Written by

Blood and Fire This module is 3 part, it starts with a invasion of Blood Golems as randoms, a follow up wave of Golems with a note found on one of the Golems with a “drop point” and becomes a raid on a storehouse containing the last Blood Golems sent out, a burnt note is found at the last place with the words “Thanks for your support and gold ~TG” The Blood Golems are sent from the Vindale Vampires Courts to collect Blood for the Blood Bath on Saturday Night. The Blood Golems are hunting for fresh blood to drain from people. Each Killing Blow is a “unit” of blood for them, once they get 5 Killing Blows they will retreat to the Courts. This is part of a greater plot connected to another area around Elysia. -- Written by

Blood and Fire This module is 3 part, it starts with a invasion of Blood Golems as randoms, a follow up wave of Golems with a note found on one of the Golems with a “drop point” and becomes a raid on a storehouse containing the last Blood Golems sent out, a burnt note is found at the last place with the words “Thanks for your support and gold ~TG” The Blood Golems are sent from the Vindale Vampires Courts to collect Blood for the Blood Bath on Saturday Night. The Blood Golems are hunting for fresh blood to drain from people. Each Killing Blow is a “unit” of blood for them, once they get 5 Killing Blows they will retreat to the Courts. This is part of a greater plot connected to another area around Elysia. -- Written by

Funeral Thirst -- Written by Chris Colland

Light Puzzle There are 4 “beacons” that have a platform pedestal to set an object. The “beacons” will set off “randomly” and that will turn off different “barriers” and make different “rooms” accessible in the “Tarp Maze” to seal and unseal rooms for objects they need to get to build a statue to progress further to the treasure -- Written by

Nightbringers A local family has been given a cursed object by a shady merchant, they were told once a day it would produce a magnificent feast. -- Written by Chris Colland

Servants of the Horde Bloody Fist Hit Squad comes looking for answers about their fallen scouts and why their men’s heads are on spike as a threat. They are taking this as an act of war. These guys came armed to the teeth too. -- Written by Chris Colland

To a Breathless Oblivion Locked away in a stone crypt, a layer of red vines wrapping across the door, sleeps a family crypt of restless angry spirits who are bound here and seek release but have been driven mad by the visions they have seen for 20 years. Their physical bodies are perfectly preserved in their sarcophagus but their faces are frozen with anguish and horror. From their bodies rise Wraiths of pure Madness, these spirits want others to be driven to Oblivion aswell and will not rest until slaughtered. These are mercy killings, once the Wraith is defeated from each body, they will return the essence to the corpse and the decay will instantly appear, the soul will pass on freely now to the other side and a reward of treasure will be where the final Wraith was slain. -- Written by

Unhallowed A cavern was discovered after a merchant was taken from the town square by a creature with a bloody face. The Eye Slitters live in a large cavern a short distance from the city of Vindale. These creatures cannot see, they are completely blind and live solely by sound. If you disturb them they will attack with unrelenting fury. If you are quiet and don’t make a Sound they will ignore your presence. The merchant is laying in the corner of a cavern opening bloody and hurt with a withered leg, forcing someone to help carry him and not be able to fight. The encounter can be defeated VERY carefully with stealth and getting the Merchant and his chest out OR they can trigger the Eye Slitters and risk fighting them all. The lighting will be very Low in the cave and the Eye Slitters will be roaming the Cavern looking for intruders. -- Written by

You Will Know the Lion by His Claw A Forest Crypt is guarded by mysterious Marble Lion Statues. They seem to have been here for a long time at this point but pristine in upkeep. They belonged to the Lionheart of the pre-adventuring days of Vindale. Lord Lionheart was a renowned sculptor. In secret he made these to defend his families Crypt and underground complex. Lord Lionheart was bitten by a Vampire and turned, but he did not suv on to the bloodlust like the Vindale Vampires did. He lived out his days turning his beautiful statues into weapons of war. They were modeled after Diamond Golems but he believed Marble to be the superior Material for the ultimate weapon. In the depths of the Crypt is a very old Lord Lionheart who will attempt to barter a deal to be left alone with a chest of treasure should they give him a chance to make this deal. He will tell them that his original blueprints were taken by the Vindale Vampires so he can only make them from memory but they aren’t perfect like they once were. They Vindale Vampires orchestrated this hit on Lord Lionheart to remove him from the opposing side since he was so adamantly against them. -- Written by

Modules for Review

Reviewing tips

A Bloody Good Deal Written by Brittney Perry, Chris Colland

Into the Everblack Written by

A Plague at the Inn Written by Brittney Perry, Chris Colland

Army of the Night Written by

Lie to My Face Written by

Seven Souls Written by Chris Colland

Full Dark, No Stars Written by Chris Colland

What a Horrible Night to Have a Curse Written by Chris Colland

Everything Went Black Written by

Cursed to Die Written by Chris Colland

Cold Dead Summer Written by Chris Colland

A Plague Revealed Written by Brittney Perry, Chris Colland

Death Magick for Adepts Written by Chris Colland

Funeral Thirst Written by Chris Colland

Hourglass Written by Chris Colland With Scott Bennett

It's a Plague, My Deer Written by Brittney Perry

Keyway Written by Scott Bennett

Nightbringers Written by Chris Colland

Oops, More Blood Written by Brittney Perry, Chris Colland

Sanity Hits a Perfect Zero Written by Chris Colland

Servants of the Horde Written by Chris Colland

Shadow of Eternal Sin Written by Chris Colland

Sunless Empire Written by Chris Colland

The Plague Is Upon You Written by Brittney Perry, Chris Colland

We'll Beat'em Bloody Written by Brittney Perry, Chris Colland

Well Worth the Risk Written by Brittney Perry, Chris Colland

Treasure

Treasure distribution is figured out from preregistration. That closes one week before the event.

Rumors

8 Rumors to distribute to Discord and Facebook In Game Forum


Bloody Fist scouts are the youngest members of the bloody fist war machine. They often do not bring to bear the ferocity that one expects from the more seasoned Bloody Fist but rather they are willing to observe and plan. The Scouts will often leave the field of battle without ever engaging with an enemy in battle having gained knowledge to bring back to the horde with none the wiser.

~ Notes and Observations on the Bloody Fist - Gathered by the Black Anvil Mercenary Company

~ ~

The seasonal wildlife of Vindale has begun to stir. Fast moving shadows and glowing eyes have become common sightings outside the city walls now.

~ ~

The spring has been restored! As a thank you, the spring has been bespelled to give the drinker a Cure Light Wounds, one time. Please enjoy this most gracious gift to you, our guests.

~ ~

Five children have gone missing this week so far. Two of them have been found safely and returned. One was badly injured by a Wolf attack it appears. The other 2 are unaccounted for currently. We are searching relentlessly but nothing has come to the surface yet.

~ Vindale Guard

~ ~

The Clocktower in Vindale is under seige by large clockwork golems. Something in the clocktower is drawing them them to the place. Nobody has been able to enter the clocktower for several weeks.

~ ~

Time in Vindale has been seeming to pass slightly differently. The Night seems longer and the Day shorter. Minutes seems like hours; seconds seem like minutes.

~ ~

Statues around town have been vanishing and reappearing in new locations. No rhyme or reason to the movements or who is doing this. Very odd that it just started now and there is no evidence to how it is happening.

~ ~

A creature of pure Hatred has been seen sprinting from victim to victim throughout the Vindale forest. Do not travel alone until it is found and dealt with.

~ Vindale Guard

~ ~

Makeup

Costuming

Props

Treasure

Source Code

10/29/2023