Army of the Night

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Brief: Adventuers are attacked by waves of bats and wolves.

Requirements:

  • Run on Friday Night
  • Synopsis: Shortly after the adventurers reach the City of Vindale and enter the Tavern. A swarm of Wolves of the Feral Hunt and Bats of Sanguine Reaping descend on the town of Vindale. Their numbers seem vast and relentless, after some time they will pull back once they have tested these new adventurers.

    Number of Cast Members: All

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    Army Of The Night

    Army of the Night

    Written by: Chris Colland Reviewed by: [Name]

    Brief: Shortly after the adventurers reach the City of Vindale and enter the Tavern. A swarm of Wolves of the Feral Hunt and Bats of Sanguine Reaping descend on the town of Vindale. Their numbers seem vast and relentless, after some time they will pull back once they have tested these new adventurers.
    Requirements: Into the Everblack has been run

    Synopsis: A large group of new adventurers have arrived in Vindale. The courts are curious about the prowess of this new breed with the recent power shift among the Houses and Clans. With the Harvest Festival looming overhead, the Courts want things to go well, if the Adventurers can survive the “minions” of Vindale they might have a use later as the last batch of “heroes” died the first night.

    Outcomes: (1) The Army of the Night is released on Vindale and they are “recalled” after a set amount of time of relentless assault, if they fight and stand their ground, they will be deemed “Worthy” by the Courts

    (2) The PCs attempt to hide and outlast the assault, if they run and hide they will be deemed “Cowards” by the Courts

    Rumors: “A dark cloud begins to cover Woodhaven. The skies are overcast with a green hue. The flora is more vibrant and begins to glow in the moonlight.”
    Hook: Shortly after Into the Everblack has concluded, sounds of the Army of the Night are played as the assault begins.

    Number of Cast Members: ALL

    Roles: Wolves of the Feral Hunt, Bats of Sanguine Reaping

    Props: Grey/White Fur Tabards for Wolves /w Red Markings, Brown Tabards for Bats /w Red Markings

    Tags and Treasure: Coins, Components, Production, Delimited Item

    Scene 1: (OOG) Tavern/Site Wide (IG) Burning Goblet Tavern/Town

    Flee Point: Town/Cabins

    Non-Standard Effects: None

    Rules Clarifications: None

    Craftsman Information: None

    Transformations: Vampire Transforms

    Running Notes: This module is the opening show of force by the Vindale Courts. They do not want to kill the adventurers but they wont go easy on them. They hope this breed of Hero is stronger than the last one that failed the test 2 years ago. The Army of the Night will assault the town for roughly 20 minutes with resets all over the place non-stop. When you die, drop your treasure and reset as quickly as possible. If you have any treasure left after the mod is over, return it to the NPC shack for later use.

    Wolves of the Feral Hunt, Alpha

    You are an apex predator in service to the House of Feral Howls. Your life has been nothing but a glorious hunt and feast. You follow orders exactly how they are issued. Your masters always treat you well and feed your hunger for battle. Your appetite is still alive victims to devour to enjoy their screams in the struggles of death.

    Descriptive Phrase: Large White Wolf with Red Markings

    Body: 100 (Modified Dire Wolf Card)

    Defenses: Dodge x1, Return x3, Rip from Web/Confine, Immune to Pin/Bind, Resist Physical x1, Immune to Charm, HALF DAMAGE FROM WEAPON STRIKES

    Magic: Magic Fear x3, Magic Fear at Will with physically howling

    Weapons: Claws

    Damage: 15 Silver or Normal

    Abilities: Slay x1 Massive, Physical Stike Pin x3, Physical Strike Shatter x3

    SPECIAL ABILITY: Can “Devour” on a 3 count and recover 40 body if they feast on a freshly “killed” enemy. This is not a killing blow effect and still be healed back up

    Transform: Wolf of the Feral Hunt

    Killing Blow Active: Yes, but make sure you are Devouring via special ability first

    Motivations: Show no mercy, hunt the adventurers as your Vampiric masters have commanded. Test their skills and see if they are worth the effort of a Blood Hunt

    Wolves of the Feral Hunt, Alpha

    You are an apex predator in service to the House of Sanguinus Nocturna. Your masters have created you from flesh, bone, and alchemy into a new breed of predators. You are typically used for recon and scouting but when the Army of the Night is summoned, you are sent as support for the shocktroops

    Descriptive Phrase: Large Bat with Red Markings

    Body: 60 (Modified Dire Wolf Card “Dire Bat”)

    Defenses: Dodge x3, Return x3, Immune to Pin/Bind, Resist Physical x1, Immune to Charm, HALF DAMAGE FROM WEAPON STRIKES

    Magic: Nausea Gas x5, Sleep Gas x5

    Weapons: Any or Claws

    Damage: 5 Normal Nausea, 15 Normal Nausea from behind

    Abilities: May “Rift” at Will but only to outside areas and while outside (to mimic flight)

    SPECIAL ABILITY: Can “Devour” on a 3 count and recover 40 body if they feast on a freshly “killed” enemy. This is not a killing blow effect and still be healed back up

    Transform: Wolf of the Feral Hunt

    Killing Blow Active: No, Leave the scraps of meat for the Wolves of the Feral Hunt

    Motivations: You are there to support the Wolves of the Feral Hunt. Circle their targets and attack from behind, use your gas attacks to take out protectors on the flanks and wear them down for the Wolves to Feast