A Plague at the Inn

Written By: Brittney Perry, Chris Colland

Plotline: Contagion

Brief: When the adventurers leave the storehouse in A Plague is Born, they can hear screams coming from the inn next door. They can choose to investigate or not.

Requirements:

  • Run on Saturday Early Afternoon
  • Ran directly after "A Plague is Born"
  • Synopsis: The Dire Chaos Rats have escaped and have invaded the inn next door to the storehouse. Screams of the patrons can be heard as soon as the adventurers exit the storehouse. This is round two with the rats. The patrons and Velray will be screaming for help when the adventurers exit the storehouse, and will thank the adventurers profusely after they clear out the rats from the inn.

    Outcomes:

    1. The PCs go for round two with the rats
    2. The PCs choose to ignore the screams and the rats decimate the inn ("The Plague is Upon You" can be ran)

    Number of Cast Members: all

    Roles: Velray Fisttoe, Velray Fisttoe, Fiey Mim, Colgelga Hillgem, Dolthrum Coldheart, Dire Chaos Rats (approximately 30 spawns) Colgelga Hillgem- Seasonal worker , Dire Chaos Rats , Dolthrun Coldheart , Fiey Mim- Gambler , Velray Fisttow- Owner and proprietor of the Half Pony Inn

    Props: speaker, sound effects- screaming and rat squeaks, Phlegm container (optional), Congratulations, you're Infected! cards

    Makeup: Dire Chaos Rats- Rat masks with green markings, green sash, For A Plague Revealed- Green Lotus prosthetic, blackout with green face markings, For A Plague Revealed- Green lotus prosthetic

    Costuming: dwarf beard, black rat mask, black tabard with green sash, Townsperson

    Treasure: 1 gold per rat spawn

    Hook: Screams coming from the Half Pony Inn

    Scenes:

      In Game: The Half Pony Inn Out of Game: mod shack Flee Point: none

    Running Notes: 1.As soon as the PCs exit the mod shack in "A Plague is Born", inform them that they can hear panicked screaming coming from the inn directly next door, ask what they do. 2.Infection, Some creatures have the ability to infect helpless victims with material that will turn the person into a version of the creature. Unlike a werewolf or vampire curse, this is only a physical transformation of the victim’s body. Players will be told of specific triggers if necessary. Victims will lose all memory of their former lives, and the player must follow the commands they are given by the Monster Master until the character is slain. The character may then be killed and then given a Life spell and be cured of the infection. If the player dies the spirit may then proceed to the Healers’ Guild to be resurrected as normal. Infection is done just as a Killing Blow, with a count of “I infect you 1, I infect you 2, I infect you 3.”